The client is started by typing
Once the client has started, you must provide an IP address for the server in the box provided. Currently, this cannot be a domain name, but must be in the notation nnn.nnn.nnn.nnn. This may be altered in a future release.
Error message are sent to the console from which the client was run. If you start it using a window shortcut (eg on KDE) you will not see any error messages.
Clicking on the "New" button will create a window for you to start a new message thread. You can cancel or send it once completed. The client will not connect to the server until the "Send" button is pressed.
When you click on "Get Headers", the client will connect to the server and download the headers. They will be
placed in the left hand pane under a "Thread Holder". There is currently a bug that means the program can only get headers
successfully once, so the button will disappear after downloading the headers.
Clicking on a thread header will expand the tree so you can see all the messages in the thread.
Click on the thread header you wish to view. It will automatically expand the tree so all messages are in view.
Click on the message you wish to read. At this point, the client will connect to the server and download the message contents
into the right hand pane. Read and enjoy.
Each time you click on a message, the client will connect to the server. No message information is stored locally on the client machine.
You can only reply to a message that is currently highlighted and visible in the pane. Click on the "Reply" button when you
have a message selected. A form will appear for you to write your reply. Clicking on "send" will connect to the server and
send the message.
Once the reply form is visible, it is possible to read other messages before sending the reply. If you click reply again, your message will go as a reply to the message higlighted when you last pressed reply.
You will not be able to see your reply in the message tree until you download the headers a second time.